![]() By tracking the cooldown of Kleptomania, you can see when it’s safe to use these spells in arena without dealing with a quick dispel.įinally, although it isn’t played in every match up, you should also learn to play around Meteor. This includes things like demons, soul for Warlocks, power infusion for Priest or overgrowth for Resto Druid. Tracking the cooldown of Kleptomania allows you to play around it more effectively and prevent your important spells from being countered. Especially if you are also a Mage or pretty much any class with important buffs. First is to track the cooldown of Kleptomania. General tips on Fire Mages that many players ignore. Playing like this will allow you to avoid blink CC from the enemy Mage while allowing you to heal your teammates. If you are playing as a healer against a Fire Mage, try positioning at the corners of pillars staying out of the line of sight of your Mage and ducking in and out to heal your partners. Ducking in and out of line of sight of your partners allowing you to quickly line the Mage if they blink in for a sheep. If you are forced to be at pillar, the best position is on the corner of the pillar. On top of that you should respect the threat of blink DB whenever Dragon Breath is available. This will force the enemy team to waste time moving across the map to CC, delaying some of their set up. One simple work around for this problem is to be as far from the Fire Mage as possible, especially against comps like RMP. This can make positioning really difficult especially combined with the threat of Dragon’s Breath. This talent allows the Mages to use polymorph during their blink. One of the difficulties when playing against Mages is the Shimmer talent. Here are healer specific positioning that you should use against Fire Mages. Meaning you can shut down a huge part of their defense and damage by slamming dispel. The Hot Streak buff that gives Fire Mages instant cast pyroblast is dispellable. On top of that, a significant portion of their damage is also dispellable. The truth is outside their barriers in Alter Time, they are incredibly vulnerable. Have you ever focused on dispelling their shields and alter time? Despite wearing cloth, many people consider Mage one of the tankiest classes in the game and a lot of that has to deal with Triune Ward and Alter Time. ![]() One thing that players often overlook is how much you can punish Fire Mages with offensive spells. You should look out for Rune of Power in arena and force the enemy Mage to leave it as often as possible. By line of sighting, you usually force the Mage to leave their Rune of Power which dramatically decreases their damage. Why is line of sighting so effective versus Combustion even if the damage is instant? It’s because of the Rune of Power. If nothing is available, a really good option is to line of sight during combustion. Fire Mage burst happens really quickly so you have to be quick in reacting with a defensive. If you cannot immediately dispel it, you need to trade a defensive cooldown or CC the enemy Mage. The best way to counter combustion is with a dispel. With most Mages playing Rune of Power, not only does combustion boost crit chance and mastery, but also automatically casts Rune of Power and procs Infernal Cascade. This might seem basic and that’s because it is but it is also one part of gameplay that people struggle with the most.Ĭombustion isn’t just one cooldown, it’s two. Playing around combustion is one of the most important parts of countering Fire Mages. We can’t talk about Fire Mages without talking about Combustion. Not only does it reduce the cooldown of combustion but also other important Mage like Counterspell, Ice Block and Altertime. ![]() It’s one of the most broken coveted abilities and many players including rank 1 teams completely ignore it. It means you should start using interrupts on Shifting Power. Considering that Shifting Power resets the cooldown on both combustion and Fire Blast, Mages double dip on combustion cooldown reduction every time Shifting Power is used. Kindling reduces the cooldown of combustion every time Fire Blast is used. On top of that many Mages are starting to play with the talent called Kindling over Meteor. It increases the recovery rate even further. What people don’t know about is the conduit called Discipline of the Grove. ![]() Most people know by now that it reduces cooldowns during its channel but for many players the 10 second cooldown reduction does not seem like much. Let’s focus on Shifting Power for a second because it is one of the most overlooked abilities to interrupt against Fire Mages. ![]()
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